#DBCBookBlogs: Block Breaker

My oldest daughter and Minecraft are the roughly same age. In May 2009, Minecraft (Classic 0.0.10a) was released and in June 2009, Bailey was born. Take a minute to guess which one held my focus that year…

It wasn’t until 2014 that Minecraft really got my attention. Lucas Gillispie came to my district talking about this video game with blocks and creepers and that I definitely needed to get this going in my school. Um… no, thank you. However, after a “quick” (aka 2+ hour) Skype session while downloading Minecraft and getting into the inevitable flow state that ensues, I was hooked. I, too, wanted to break “just one more block”. He was right… I needed to get this going in my school. I saw so many possibilities in classrooms! Minecraft Club became a thing, classes started using MinecraftEdu to teach volume, coordinate grids, perimeter, area, setting, etc and I was in love. We even had our 4th grade classes create our state as their culminating product for their research project. Read more about that in an earlier blog post here.

So when Brian Aspinall asked me if I would be interested in endorsing his book Block Breaker, I immediately said yes! I loved it the first time I read it and couldn’t wait to have my hands on the final product. Now YOU get to read it, too!

SPOILER ALERT… It’s NOT really about Minecraft!

BlockBreaker

Because I could literally write a book about the goodness of this book, I’m going to attempt to stay focused by sharing my tweets and a quick thought… we’ll see how this goes, okay?

It’s here!

I was so excited to finally get my copy! Of course, Brian is the sweetest person and rather than celebrating that his book was out, the first thing he told me to do was find my name. I’ve got to admit; it’s the first time I’ve seen my name in print like that, which really tripped me out a bit. I shared it with my students and they were pumped because it’s a Minecraft book, which automatically gave me street cred as a “cool teacher”. Thanks for that, Brian! LOL!

Hello, World

Oh my goodness! Brian just puts it out there as soon as you start reading! We’re not even in Chapter 1 yet and he’s already inspiring, encouraging me to push beyond any limits that I have placed on myself and others.

Chapter 1

Brian tells a story in chapter 1 that touches my heart. His “why”; his reason behind using Minecraft in the classroom is one that you will want to read again and again. It brought tears to my eyes and challenged me to consider what else I can do to reach every student I encounter. Brian specifically states:

“This book isn’t really about Minecraft; it’s about personalizing learning and meeting each student’s educational needs.”

Chapter 2

Specifically speaking to math and Minecraft, Brian gives an abundance of evidence as to why this video game is the way to reach students. Best part: as educators, we don’t have to know a thing about how to play Minecraft! Let the kids teach each other!

Chapter 3

So this chapter escalates quickly! Check out the blog post that inspires the controversial topics Brian discusses here! It’s all good… REAL good!

Chapter 4

So this chapter is as close as it gets to becoming a Minecraft book. Redstone is in the title of the chapter. But what this chapter is really about, is 1:1 relationships, getting to know your kids on such a level that you’re not focusing on their weaknesses, but on their strengths as a way to improve their weaknesses.

Chapter 5

I loved this chapter for two reasons.

  1. Brian discusses the difference between computational thinking, computer science, and coding. Those three words are not all interchangeable; they do not reference the same things.
  2. There’s an interview with Steve Isaacs. The aforementioned Lucas introduced me to Steve several years ago via Twitter and I got to meet Steve face-to-face at a Minefaire two summers ago. Super awesome guy doing pretty epic things! Go check him out on Twitter.

Chapter 6

Mic. Drop.

Chapter 7

Brian doesn’t just share this thoughts in this chapter (although, for my money, his thoughts are research enough for me…), he shares research. He takes me back to my educational psychology class (that I wish I had paid more attention in), back to the teaching of Piaget. Giving students the opportunity to get their hands dirty, both figuratively and literally, allows them to connect with content. Giving them choice provides them with the opportunity for ownership. Brian even says it breaks down walls to provide equity. Wow!

Chapter 8

You’ve heard of something being a “labor of love” (or a “labour of love” as a shout-out to my sweet friends outside of the US)… that’s what this chapter focuses on. #DBC50Summer was so much Hard Fun that I chose to continue it with #DBCBookBlogs. It can be tough – finding the time to read the books and write about them. Not only devising a plan to implement, but then finding the time in my schedule to implement it… but you know what? I LOVE IT! It’s exciting and I’m growing. When I grow professionally, others around me grow as well. It’s Hard Fun.

Chapter 9

Feedback vs Grades… this is a big topic in my book, not my figurative book, lol. My actual book. I have been in a position without grading for three years and I love it. I give feedback. Students share their projects with me, not because they want the “A” or because they “have to”, but because care what I think. I could talk for days about grades and how they are for the parents. What baffles me is that educators feel that grades are unfair, students hate grades, parents get upset about grades… it seems like so much focus is on “the grade”… I wonder what would happen if GPA information was eliminated from college/university admissions? Just thinking out loud.

Chapter 10

What does your class culture say? What’s the best way to find out? Ask your students! Ask them tomorrow! Support them. Maybe you think you are, but it’s not coming across to them that way. Their perception is their reality.

Implementation & Final Thoughts

As I said, this book really isn’t about Minecraft at all. There are Minecraft ideas embedded throughout and lots of examples of how Minecraft applies to various topics at hand, but this book is so much more than a “how-to”. If you’re not a gamer, please don’t let that stop you from purchasing this book! It’s a short, very fast read and has sooooo much ooey-gooey goodness for educators that I’d hate for anyone to miss out because you’re “not a gamer”. (I see you with Candy Crush on your phone, btw…)

I am in the middle of a PBL with my sweet friend and colleague Holli Hudson (7th grade math teacher) in which students are designing a dog park and creating it in Minecraft. I will write a blog about it (and our past PBLs using Minecraft, which are pretty incredible) as my implementation for Block Breaker.

By the way, if you’ve been sitting here the entire time wondering why you know the name Brian Aspinall, it’s because he wrote Code Breaker (DBC Book 34). With two amazing books already out, I feel a trilogy coming on and I can’t wait to see what he shares with us next!

You should definitely check out Brian’s Instagram because his stories are on fire (his random airport air drops are everything) and he shares his travels with his followers. For a limited time, Brian is offering his Scratch Coding course for free. I’m not sure how long this offer will last, so jump on it now. Finally, check out Brian’s website here and his TEDx Talks here. (While you’re at it, go ahead and subscribe to Brian’s YouTube channel here.)

As always, there is a flipgrid to share reflections and ideas. Huge thank you to Andrea Paulakovich for allowing me to copilot this space for global collaboration on every Dave Burgess Consulting, Inc book ever. Be brave, take risks, be the first to create a video! It’s the PIRATE way, right?!

Why are you still here?! Go get Brian’s book, Block Breaker!

2 thoughts on “#DBCBookBlogs: Block Breaker

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